Aucun message portant le libellé Humour. Afficher tous les messages
Aucun message portant le libellé Humour. Afficher tous les messages

3 septembre 2009


Principles behind the Waterfall Manifesto

If you want to keep your job, we strongly recommend that you follow these principles:

Your highest priority is to take no initiative for which you could be blamed. Taking no initiative at all would be even better.

Changing requirements are a pain in the ass, moreover late in development. Let it know to the customer and make him pay dearly for just thinking about change.

Do not deliver working software frequently, because this could make the customer change his mind (see above).

Business people and developers must work together as fewer times as possible throughout the project. They both have other important activities to carry to waste their precious time in meetings. Furthermore, they do not speak the same language.

Build projects around solid processes because you know that individuals are even more unreliable than software (and you know what you are talking about).

The safer method of conveying information to and within a development team is by a formal document approved by the steering committee.

Project reports and billable hours are the primary measure of progress.

Good processes promote heroes. The sponsors, developers, and users should be able to recognize that they face a difficult challenge.

Recognition of technical excellence and good design allows developers to think that they are free creative artists (and does not burden the project budget).

Complexity - the art of maximizing the amount of time needed to understand your design and code - is essential to define your value as a developer ( and to protect your job).

The best architectures, requirements and designs emerge from nowhere and should be send back there as soon as you detect them. Maintenance and evolution is where money is earned!

At regular intervals, the team should meet to eat pizzas and drink beer. It helps developers to forget that they are working in a bloody software development project and confirms that the management really cares about people. (they do not mention pizzas and beers in the other manifesto, think about it...)



26 août 2009


DEADLINE Post-it Stop Motion – Post-it Art!


25 août 2009


The iPhone Ad You’ll Never See!

Tech Support Cheat Sheet



19 août 2009


Agile Project Management is Like Teenage Sex

Agile is like Teen Sex because:

  • Everyone wants to do it
  • Many say they’re doing it
  • You always exaggerate how much of it you’re doing
  • Most people aren’t actually doing it (despite their best efforts)
  • Everybody else seems to be doing more than you
  • You get a kick out of telling your friends how they can do it better
  • You spend a lot of time thinking about it
  • Your first time never quite goes to plan
  • You can’t wait until you experience the real deal
  • Very few of you/your friends are doing it correctly
  • You do everything you can to please your Product Owner
  • It takes you a while before you find your velocity
  • You always make sure to hold a retrospective afterwards
  • Everyone says they’ll ‘do it better next time’
  • Your start getting a bad reputation when you spend too much time ‘Doing it’ (See: Doing Agile is a Sign of Incompetence)

18 août 2009


I feel a draft in here



14 août 2009


The road map to success

http://strangemaps.wordpress.com/2009/08/12/406-caruso-cant-touch-you-a-road-map-to-success/

11 août 2009


Google Opt Out Feature Lets Users Protect Privacy By Moving To Remote Village


Google Opt Out Feature Lets Users Protect Privacy By Moving To Remote Village

14 juillet 2009


Comment mesurer la qualité du code?

La seule mesure valide pour la qualité du code: WTFs/minute


Dilbert and AGILE





Hitler's nightly build fails

The Downfall of Agile Hitler